You probably learned this in school – the better the learning experience (in terms of rewards, recognition and a healthy spirit of competition), the better the results.
The same logic applies to learning management systems and LMS Meaning. So, if you want to achieve full user involvement in virtual classrooms, you will need to use an LMS that guarantees a unique learning experience.
In other words, you will need a system that supports gamification.
According to a Gartner study, about 70% of business transformation efforts fail due to lack of user engagement. Furthermore, to offer an excellent learning experience, companies need to choose gamification.
Did you know that McDonald’s initially faced a problem to train its young staff and what did it do to solve it? He came up with the idea of using 2 Nintendo stations for each of the 3800 stores in Japan to train employees and develop their skills.
To overcome any skepticism about the effectiveness of gamification, here are the five main reasons why your LMS should approach it.
When learning turns out to be an exciting and fun activity, the information learned is likely to be retained for longer periods of time. This saves both students and course developers time.
Studying is not very different from everyday work. People do their jobs best when it’s fun, when they know why they’re doing it and that at some point along the way there is a reward.
Gamification helps people retain information for a significant period of time. More importantly, LMS platforms are designed to be easy to use, so that everyone can harness the power of gamification in online training courses.
The bottom line is that an LMS becomes a much more efficient tool when it supports gaming.
Play is part of our nature
People love spending time on their smartphones. According to a study conducted in the United States, every millennial spends approximately 223 minutes on mobile devices, and this number is expected to increase to 190 minutes per day in 2019.
People are always proactive when it comes to downloading games. In fact, we’ve seen it with PCs, Kinect for Xbox, and Sony PlayStation. The apps with the most downloads are games. If games have so much potential to engage the user, why not use them in the learning process and consider including them in the process of creating a new course? Online learning has its advantages, but it also has its downsides.
Studies show that China’s mobile gaming market revenue generated approximately US $ 6.5 billion in revenue due to excessive mobile game downloads in 2015.
Without the person-to-person experience , online learning lasts as long as the learner is motivated. This is where gamification finds fertile ground. There is another aspect of the games that makes them so engaging – which is the competition.
Rewards and some healthy competition
Whether we like to admit it or not, human beings are beings who fight for specific positions in the social hierarchy. For example, did you know that employees consider their status as important as their salary?
If you want to help your employees and get their efforts recognized, a learning management system that supports gamification can help. How? It is possible to implement different reward systems such as badges , coins , points, leaderboards and so on.
Backed with an LMS control and gamification module, the reward system treats all participants equally, ensuring that everyone competes under the same terms.
The reward is simplified and becomes automatic once you create a course, so you don’t have to personally supervise it at all times. The system can be set up to offer special rewards to those who have made enormous progress and send reminder notifications to those who have fallen too far behind.
Self-esteem and Budget friendly
The self-esteem of students and employees is not something that should be taken lightly. Failing projects, whether it be training or otherwise, can harm self-esteem, with devastating consequences on future job performance. An integrated learning management system can protect users from this type of failure.
They are closed, tested systems, which can be set up not to share participant results with others, at least not until the student allows it in the settings. By giving students new opportunities to learn in a fun and engaging way, and full control and accountability of the entire process, you will help them become more confident and confident.
On the other hand, gamification can help companies save extra money by allowing them to emulate the real world experience in a software system. Students can try, fail and learn as many times as they want, and without any negative impact.
Feedback is an essential aspect of learning. A cloud-based LMS that supports gamification generates feedback in real time, constantly and automatically.
Take for example a ranking – a standard element among gamification tools. A student can get two types of rankings. One in which he is competing with himself “in the past” and another in which he compares all individuals enrolled in a course. This type of real-time feedbak increases productivity and is bound to bring incredible results.
Gamification continues to offer students the opportunity to monitor their progress and identify areas for improvement. This ensures constant engagement and a positive impact on students’ learning habits.
Gamification is a truly effective method designed to help improve the learning experience of a university or corporate environment. A cloud-based LMS that supports gamification will stimulate participants throughout the course and improve the retention of their knowledge. All this by transforming learning into a fun and engaging experience.